Saturday, 21 April 2018

PORT OF PERIL - MY REVIEW

I  recently received   PORT   OF   PERIL   as a birthday gift   so I finally got around to a belated read  /  play through and as promised  ,  here is my review






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First the  cover  :

























Art  by  Robert Ball and quite a striking cover in fact,  certainly superior to the inside art.   I'm assuming this shows one of   Lord  Azzur's  troll guards.   The  titular port refers of course to Port Blacksand.










The interior art is more problematic.   Minimilist  art style is one thing but its quite another to obscure someone's face as seen in this illustration of   Hakasan  Za :














You can just about make out her face but whats the point of  creating a new companion  /  character if you cant properly see them  ?








As for the adventure itself,   I enjoyed  it a  lot  more than I expected to.    Well written,  fast moving and steeped in  the lore and history of  FF.   However,  it may have been just  a little too easy to complete.    Although there are many dangers to overcome ,  there is none of the fiendish numerical tests and wordplay from the vintage  FF  books.    True,  you need to have a lot of   '   shopping list  ' items in order to proceed at specific times  but its much easier to just pretend you have said items than  being told to solve an equation or add numbers together.




I also wished  Ian had invested more character into  the villains as much as he does the good guys.  Zanbar Bone isn't a character at all,  just a boss monster who appears at the end to be bumped off.


And the infamous  Lord  Azzur  remains  an enigma and a mystery as we see no more of him nor learn no more about him than we did in  CITY  OF  THIEVES.    And why would he ally himself with Bone,  as surely that would undermine his own rule   ?    And its news to me that Bone was once human as  Ian  never mentioned this before.   Its almost as if  he were retroactively re-writing the history of  FF.


At times,   POP  almost feels like an homage to  FF   rather than a proper  FF  adventure with copious references to the past,  almost a greatest hits package  if you will.    That said , its extremely well written and cleverly plotted,  a real page turner as they say.


And any veteran FF fan will feel a warn glow upon reading  Yaztromo's  final words which brings POP  to a perfect close.


Although I found the timeframe somewhat confusing.   Going by the encounter with  Bignose,  are we to assume that  this adventure takes place  concurrently  with   FOREST  OF  DOOM   ?    But surely it takes place   AFTER    City Of Thieves    ?


A few plot elements also bothered me.    It doesn't make sense to me why  Gurnard  Jaggle would leave booby trapped chests for other fortune hunters.    And why are you foraging for scraps in Chalice when you are supposed to start the adventure  with 10 meals  ?


But these are minor quibbles because overall,   Port of Peril  is  a good, solid, old school   FF adventure.   And one which I thoroughly  enjoyed.


I  hope you have enjoyed reading my review just as much  !







Monday, 9 April 2018

MY FIGHTING FANTASY BOOKSHELF

Here  are  some  snaps  of  my  personal  FF  /  game book  collection :


























Some  of  the  jewels  in  there  include  the   SORCERY  !   boxset   plus  first  editions  of  the earliest  FF   adventures.























Also  the  three  book  series   THE  CRETAN  CHRONICLES ,  written by the same team who produced   WHAT   IS   DUNGEONS   AND   DRAGONS   ?